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3.3 Patch Notes and Tier 10 Updates
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Topic: 3.3 Patch Notes and Tier 10 Updates (Read 1975 times)
Lucifer
JujuAdmin
Titan
Posts: 1692
3.3 Patch Notes and Tier 10 Updates
«
on:
November 06, 2009, 10:15:53 AM »
World of Warcraft PTR Patch 3.3.0 Updates
We decided to add only the changes from patch notes because they start to become pretty big and posting the entire notes for every change would be useless.
Source
PvP
Arenas
All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes.
Dungeons & Raids
Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron's lair.
Death Knight
Unholy
Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.
Druid
Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
Mage
Frost
Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.
Paladin
Holy
Sanctified Light: This talent now also has a 33/66/100% chance to prevent Lay on Hands from causing Forbearance when Lay on Hands is used on others.
Retribution
Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.
Priest
Divine Hymn: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes.
Rogue
Subtlety
Preparation: The cooldown on this ability has been reduced to 8 minutes, down from 10 minutes.
Filthy Tricks: The cooldown reduction this talent provides for Preparation has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.
User Interface
Quest Tracking Feature
Players can now track quest objectives on the map (‘M’ key).
Quest Log
A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a player’s Quest Log for that zone will also be displayed.
Map
The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right).
All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest.
Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane.
Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the character’s current location.
This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display.
Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.
Objectives Tracking
This frame has been improved to offer new functionality and can be used with the new shrunken map option.
The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 12 quests for a zone.
Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map.
If a quest objective has been completed, the number will be replaced with a yellow question mark symbol.
The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.
Quest Difficulty Tracking
This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).
Character and Creature Nameplates
Unit nameplates are now subject to line-of-sightlimitations in certain situations (this does not pertain to objects like Arena pillars or bridges).
Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.
Friendly/enemy pet nameplates can be toggled.
Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed).
Players can choose whether or not unit nameplates overlap.
Unit nameplates for critters are never displayed.
Items
Glyphs
Mage
Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases the damage of Scorch by 20%.
Tier 10 Official Model Updates
The Paladin and Priest Models are the new ones added...
Source
As the threats within Icecrown Citadel continue to take shape, so do the rewards for the brave souls who seek to face them. We've updated our Under Development page with high-resolution images of a couple
more of the tier-10 armor sets
that wait to be acquired within the halls of Icecrown Citadel. As we add more classes' sets to the PTR, they'll arrive here for your viewing. Stay tuned!
Logged
menos
Beast
Posts: 84
Re: 3.3 Patch Notes and Tier 10 Updates
«
Reply #1 on:
November 06, 2009, 01:49:09 PM »
Anyone "tested" this new official quest tracker on PTR? How is it? Do you think this will replace someday the Quest Helper or Carbonite addons?
Logged
-=The Sun if gone but I have the Light=-
Firien
Beast
Posts: 79
Re: 3.3 Patch Notes and Tier 10 Updates
«
Reply #2 on:
November 06, 2009, 02:57:45 PM »
Rogue... Grobbulus...?
Logged
sevan
Elemental
Posts: 230
Re: 3.3 Patch Notes and Tier 10 Updates
«
Reply #3 on:
November 06, 2009, 08:12:25 PM »
IMO, Paladins look super dumb wearing 'plate' robes. WTF? I'd rather wear something other than that set.
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Sevan - Thunderhorn US, 80 Tankadin
Lucifer
JujuAdmin
Titan
Posts: 1692
Re: 3.3 Patch Notes and Tier 10 Updates
«
Reply #4 on:
November 06, 2009, 09:30:03 PM »
Heh, when I made the topic and i saw the paladin with that robes i was sure i used the wrong picture... so i had to double check to be sure. Is the first time I see something like that
I guess it will be fixed. It was the same with
Frozen Shadoweave Robe
back in TBC. It was a tunic at the start.
«
Last Edit: November 06, 2009, 09:40:59 PM by Lucifer
»
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Deprave
Critter
Posts: 48
Re: 3.3 Patch Notes and Tier 10 Updates
«
Reply #5 on:
November 06, 2009, 09:48:47 PM »
I like the look, it reminds me of the plate that dropped in the Zombinvasion.
Logged
Mælaphar the Diplomat
<Aperture Science>
We do what we must, because we can.
Turalyon
Stormstrike
Blood Dk
Sjenka
Guest
Re: 3.3 Patch Notes and Tier 10 Updates
«
Reply #6 on:
December 07, 2009, 07:49:29 PM »
I only like the priest gear, and where are the shamans at? and my main is a rogue and im a girl and that outfit is disgusting, i might stop playing my rogue if i have to be seen in that. haha, but seriously, the lvl 70 gear was wayyy better. and yea paladins in plate robes..? wtf. im not a fan of this gear. and blizz seriously needs to make gear that appeals to girl players too!!!
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