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Author Topic: Faction Change Q&A - Engineering Clarifications  (Read 3341 times)
Lucifer
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« on: July 01, 2009, 11:50:39 PM »
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EDIT: Added the recent in-game changes...

Recent In-Game Changes

Source
7/1/09
  • In the Mimiron encounter, the abilities Rapid Burst and Hand Pulse no longer cause spell pushback.


Faction Change Service Q&A

We found out about this new service, currently underdevelopment, a few days ago. Now Blizzard answered some questions about it:
Source
Due to the many questions that have come up with the announcement of this new service, we wanted to take the time to answer the ones we can at this point in time.

Q. Will we be able to switch between the races on our own faction?
A.. No. Players will only be able to switch to a race of the opposite faction.

Q. Will I be able to choose the race on the opposite faction that I want to change to?
A.. Yes, but you will only be able to switch to a race that has your class type available to it. So if you play a human paladin, you’d only be able to change to a blood elf paladin.

Q.How much will it cost?
A.. We do not have further information on this at this point in time.

Q.Will I be able to switch back to my original faction but a different race?
A.. No. You will only be able to switch back to your originally chosen race.

Q.. How will the switch between reputation, gear, mounts, etc be handled?
A.. We’ll have more details for you at a later point in time, though we plan to keep these as close to a reflection of the other faction as much as possible.

Q.How often can you change your faction?
A..We do not have any information to share on this at this point in time, however we will have restrictions on the frequency by which players can change their faction.

Q. How will this affect the balance of Horde and Alliance on the realms?
A.. We are taking great care in how we implement this new service in order to maintain balance between the factions on the realms but do not have any further details to share.

Engineering Changes Clarifications

These clarifications came after the announcement about the engineering changes made a few days ago on PTR.
Source
  • Here are a couple of additional changes coming in 3.2 that are not yet in the PTR patch notes:
  • Using engineering bombs should no longer remove a druid from any druid form.
  • Engineers will now be able to switch between Gnomish Engineering and Goblin Engineering for a fee.
  • World Enlarger: Cooldown is now 15 minutes, down from 1 hour.
  • Mind Amplification Dish: A passive bonus of 45 stamina has been added to this tinker.
  • Nitro Boosts: Passive bonus is now 24 critical strike rating.
  • Frag Belt: The cooldown is now 6 minutes, down from 10 minutes.

More Isle of Conquest Changes

Previous changes were announced last week and these are just some additions.
Source
In addition to the changes originally listed in this thread, the following change was recently added and is now live on the test realms:
  • Players gain a new buff after being launched out of the catapult that reduces all falling damage taken.
We intend to make the following changes to Isle of Conquest in the next test realm build:
  • Increase siege damage from Glaive Thrower.
  • Increase all damage from Siege Engine and its turrets.
  • When the parachute effect ends from jumping off the Gunship, players will gain a new buff that reduces all falling damage taken.
  • Increase the timer before a Catapult without a driver explodes from 30 seconds to 120 seconds.
It would be greatly appreciated if anyone who has experienced the following bug could provide us with as much information as possible on the circumstances surrounding its cause:
  • Sometimes the Keep Cannons are being despawned and they never return. This should not happen.
Given that the changes originally detailed in this thread are now live, we'd love to get feedback on your experiences in this new Battleground. Is the average length of each battle better now? Did the changes to the Huge Seaforium piles help address the overly advantageous strategy of capturing the Hangar and parachuting into the enemy's base? Do the Keep Cannons still feel effective now that they do less damage given that you can now repair them? Any information you can provide on your game play experiences will help us a great deal to make this Battleground as fun as possible. Thanks!

2009 Regional Finals: Videos & Gallery

Source
Last Sunday, the 28th of June, the 2009 Warcraft Regional Finals for Warcraft III:The Frozen Throne and World of Warcraft in Cologne, Germany came to an end. We have prepared for you a video page with an overview of all the matches that were played during the event. We have also updated our Gallery with more photos from the event. Make sure to check it out!

Please check back frequently over the next few days as we will be updating this site with after-event footage and commentaries on the matches.

Regional Finals Page: http://eu.blizzard.com/rf09/index.xml
Video Page: http://eu.blizzard.com/rf09/videos.xml
Gallery Page: http://eu.blizzard.com/rf09/gallery.xml

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« Last Edit: July 02, 2009, 02:03:08 AM by Lucifer » Logged
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