by Lucifer on May 15, 2008, 09:03:39 AMAfter M'uru tweak this hotfix is for Archimonde and Eredar Twins. Archimonde's fires are easier to dodge for melee and the bug regarding Feign Death when Sacrolash is alive was fixed. SourceWe just implemented a hotfix for all realms that makes Archimonde's doomfires no longer be able to move right through him after they spawn. Their movement should now be much more consistent with the previous patch's behavior, and melee should have a bit easier time dodging the doomfires as a result of the change. There have been other reports of odd behavior in the encounter since the 2.4.2 patch, but this is the only problem we've been able to verify locally. We'll continue to monitor reports of unusual behavior in this encounter, and investigate further as needed. We also hotfixed a bug in the Eredar Twins encounter that prevent a Hunter's Feign Death ability from working if Lady Sacrolash was alive. 36 Views | 0 Replies
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by Lucifer on May 15, 2008, 12:20:32 AMAnother contest for this year from Blizzard. This time is a Movie and TV Advertisement Machinima Contest. Good luck to all participants. SourceMovie makers, here comes the chance to show your skills to the world! The 2008 Blizzard Entertainment Worldwide Invitational machinima contests will offer the opportunity for you to create and submit a new movie demonstrating your imagination and creativity. You can read more information and guidelines here! http://eu.blizzard.com/wwi08/contest.xml Bring your movie-making art into the spotlight for a chance to win great prizes and a ticket for access to both days of the Worldwide Invitational. We will be announcing more details for additional contests during the next few days, so make sure to check back soon if your talents are in dancing, dressing up or creating fan art! 62 Views | 0 Replies
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by Lucifer on May 13, 2008, 08:56:59 PMOnly a few guilds manage to kill M'uru till now. I hope this is not just the start of a nerf series. SourceWe've changed the Negative Energy spells cast by M'uru and Entropius to no longer cause spell interruption on the target. This should ease the frustration of the encounter for those casting classes who can not obtain 100% resistance to spell interruption through talents and effects such as Concentration Aura. This change is live immediately on the US realms, and realms in other regions will receive this change with the deployment of the 2.4.2 patch. 50 Views | 1 Reply
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by Lucifer on May 13, 2008, 07:16:46 PMNothing really new from the PTR notes, but as promised, here are the latest patch, patch 2.4.2, notes. SourceWorld of Warcraft Client Patch 2.4.2The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.htmlDruids- Talent: Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
Hunters- Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter’s level.
- Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
- The pet ability Growl will no longer scale with pet Attack Power and now scales with the hunter’s Attack Power.
- Dire Ravens in Blade’s Edge Mountains are now tameable.
- Scare Beast: The range on this spell has been increased to 30 yards.
- Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5).
Mages- Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
- Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).
- Polymorph: Mounted creatures will no longer remain mounted while polymorphed.
- Molten Armor will now do damage while a damage absorption shield is active.
- New Teleport/Portal: Theramore and Teleport/Portal:Stonard spells are available at portal trainers in their respective locations. You must be level 35 to learn these new spells.
Paladins- Flash of Light and Holy Light will now work properly with castsequence macros.
- Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%.
- Talent: Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
- Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.
Priests- Fear Ward will no longer be consumed while under the effects of cyclone.
- Mana Burn: This spell can no longer trigger effects that require the target to be struck with a critical hit.
- Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances.
- Talent: Power Infusion will now consume the correct amount of mana when cast on yourself.
Rogues- Ability: Blade Flurry: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
- Talent: Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.
Shaman- Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.
Warlocks- Drain Soul: Channeling of this spell will now always stop when a player target dies.
- Pets: Using a sacrifice effect to kill your own pet will no longer trigger effects that should only occur when killing an enemy.
Warrior- Sweeping Strikes: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
PvPArenas- If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
- If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.
Professions- All 23-hour profession cooldowns are now 20-hour cooldowns.
- All 4-day cooldowns are now 3 days, 20 hours.
- Enchanting
- Removed the cooldown from Void Shatter.
- Void Shatter recipe now correctly requires 375 enchanting.
- Engineering
- The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags.
- Jewelcrafting
- Brilliant Glass no longer requires a forge.
- Brilliant Glass now has a small chance to make an epic gem.
- Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel’danas gem vendor.
- Leatherworking
- Completing the quest “The Journey Has Just Begun” will now properly teach how to make an Onyxia Scale Cloak.
- Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.
Quests- The categories for the quests “Wanted: Sisters of Torment” and “Wanted: The Signet Ring of Prince Kael’thas” have been fixed to now properly read as Magister’s Terrace.
- The Shadowy Disguise will no longer be applied to druids while they are in Moonkin or Tree of Life form for the quests “Who Are They?”
- Jailor Eston and Jailor Marlgen for the quest “The Rescue” should now respawn more frequently.
Dungeons and Raids- Black Temple
- Illidan will no longer despawn if a raid group wipes during his death speech.
- Karazhan
- Nightbane’s Charred Earth ability will now properly deal Fire damage.
- Magister’s Terrace
- Vexallus is no longer immune to taunt on Normal difficulty.
- Kael’thas is no longer immune to taunt on Normal difficulty.
- Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
- Sunblade Imps will now reset properly.
- The doors in Heroic Magister’s Terrace will no longer respawn after a soft reset if a boss has already been killed.
- Sunwell Plateau
- Hellfire will no longer remove Dark Touched in the Eredar Twins encounter.
- Tempest Keep: The Eye
- Void Reaver’s Arcane orbs now generate combat log entries.
Items- Arcane Charges now deal arcane damage.
- Abilities and trinkets that trigger after killing an opponent that gives experience or honor will no longer activate after killing mobs during bombing quests.
- Battlecast’s Garb should now properly grant pushback resistance in addition to interrupt resistance.
- Borderland Fortress Grips have had their stats updated.
- Botanist’s Gloves of Growth have had their texture corrected.
- Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.
- Brann Bronzebeard’s Lost Letter: This item will no lonber display a damage range in its tooltip.
- The Cloak of Swift Mending now has a level requirement (70).
- Crusader’s Scaled Battlegear: The tooltip spelling has been corrected.
- Darkmoon Card: Madness: The durations of the buffs received from this item have been extended to 60 seconds.
- Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.
- Goblin Jumper Cables are no longer a trinket item.
- Hazza’rah’s Charm of Healing Haste rating reduced.
- Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
- The Helm of Fire has had its casting range reduced.
- The Magic Candle has had its casting range reduced.
- Many items sold by Consortium vendors are now bind on pick up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
- Many items sold by Aldor reputation vendors are now bind on pick up: Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
- Many items sold by the Shattered Sun quartermaster are now bind on pick up: Naaru Ration, Design: Ember Skyfire Diamond.
- The Lower City reputation item, Recipe: Flask of Chromatic Resistance, is now bind on pick up.
- Most Main-Hand weapons are now One-Hand weapons.
- Naturalist’s Preserving Cinch have had their stats updated.
- Nightfall now has a chance to fail on targets over level 60.
- Prince Kael’thas will now drop Primal Nethers in Heroic Magisters Terrace.
- Ravager: Judgements will no longer auto-refresh and break the effect from this item while its effect is active.
- Reins of the Black War Elekk spell and buff now correspond to the item name.
- Renataki’s Charm of Trickery has had its energy reduced.
- Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share the same cooldown.
- The Romantic Picnic Basket will now display the blanket properly.
- Shard of Azzinoth no longer shares any cooldown with Shaman elemental totems.
- The socket bonus modifiers of some items will now properly display the bonus healing.
- The reduced cooldown of Shaman Nature’s Swiftness provided by the 4 piece set bonus from the Seer’s Ringmail Battlegear PvP armor will now apply properly.
- Shattered Sun Pendant of Might: The triggered effect from this item will no longer break Scatter Shot or other crowd-controlling affects. The visual on the Scryer version has been updated.
- Shifting Naaru Sliver: Using this item no longer puts players into combat.
- Silithyst Dust: The bonus from turning this item in no longer works for players above level 63.
- The Skyshatter Helmet’s gem socket bonus will now properly reflect the plus damage in the tooltip.
- Shadowsong Panther will no longer prematurely despawn.
- Talasite Owl: This trinket will now properly restore full mana as described.
- Ten Storms Set: The Chain Heal bonus from this set has been reduced by 5%.
- Troll Male off-hand items are now the same size as the main hand item.
- Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.
- The Winterfall Firewater buff is no longer dispellable.
- Wushoolay’s Charm of Nature Haste rating has been reduced.
User Interface- The guild log scroll bar will now properly display.
- Black Lotus will now show up under the Herb subcategory in the auction house.
- Primal Nethers will now show up under the Materials subcategory in the auction house.
- Mailboxes can now be tracked on the minimap.
- For additional notes on Lua and XML changes please visit the UI & Macros Forum.
World Environment- Creature versions of the Polymorph spell no longer heal the affected target.
- The dragons in Blade’s Edge Mountains will no longer instantly knock you off your mount.
Mac- Fixed a bug causing ATI kernel panics; all spell effects should now be visible.
- Weather effects are again visible on systems with ATI 2x00 graphics such as aluminum iMac.
- Fixed a bug that precluded use of the FireWire iSight microphone with voice chat.
- Symlinks can be used again for Interface and WTF folders and subfolders.
- Cinematics playback is working again.
Bug Fixes- Fixed an issue where secondary sound effects would not work with the Use Hardware option enabled in the Sound options of the User Interface.
- Fixed an issue where attempting to use some instant cast spells with Auto-Dismount in Flight checked in the interface would fail.
- Items that have multiple charges will now properly display the amount of charges.
- Fixed an issue where chain damage spells were chaining to critters.
- Female Draenei horns will now correctly protrude through certain plate helms.
- The Vengeful Gladiator’s Rifle will now play the proper sound when used.
- The Cursed Vision of Sargeras now gives the buff, “Sense Demons” which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.
- It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter.
- Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.
- Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.
- Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.
- Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.
- Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no longer be placed on cooldown without having completed the summon.
- Looting a boss while a player is outside of the instance will no longer cause the corpse to despawn in 2 minutes if the player still has loot on the corpse.
- Whirlwind now has the correct sound associated with it.
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by Lucifer on May 13, 2008, 09:52:06 AMLast week after some arena team reached 3k rating, Blizzard started taking action regarding this matter. They even made a first statement here and looks like today we got another one. Hope they will be able to fix this "exploit" somehow. SourceIn our continued efforts to support fair gameplay in World of Warcraft and to provide a positive experience for players, we have taken steps to ensure fair and enjoyable competition in the Arena by actioning players who have exploited the Arena system to gain artificial victories to purchase Arena gear. Our support team identified several hundred of the most abusive win traders, and action was taken against those accounts in the form of a 72-hour suspension, as well as removal of all Arena gear purchased in the current season. We want to emphasize that this action was not taken lightly, and was only done to address the severity of the problem. Win trading goes against the spirit of World of Warcraft and hurts enjoyment of the game for all players who earn their victories by competing in a fair environment. Blizzard Entertainment has always taken a very firm stance against win trading, and additional in-game updates will be made to limit this abuse in an upcoming patch. Additionally, we will continue to closely monitor the Arena system for any signs of win trading or other abuse. If you were among the players actioned for win trading, but feel it was done in error, please contact our account administration team at WoWAccountAdmin@blizzard.com. Thank you for your support and best of luck to you in all of your games in the Arena. 61 Views | 0 Replies
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by Lucifer on May 13, 2008, 09:33:26 AMBlizzard must have take this problem seriously, so when you hit lvl 80 you wont be able to go to ZA and farm your mount. So, fo those who still need the Bear Mount you better act now because after WotLK launch it will be removed. SourceOnce Wrath of the Lich King goes live, you will no longer be able to obtain the Zul'Aman bear mount by saving all 4 prisoners in the timed run. The Bear Mount will be replaced by a very good, epic item that is level appropriate for people doing the zone. To be clear, the Zul'Aman bear mount is supposed to be an item of very high prestige. We want players who have earned it during the appropriate era (aka before the level cap gets raised) to be recognized for their accomplishment. We have absolutely no problem with higher level players (above level 70) going back and doing Zul'Aman after Wrath of the Lich King is live. We just want to preserve the accomplishment of having saved all 4 prisoners at the intended difficulty level. We will most likely do something similar with the titles "Hand of A'dal" and "Champion of the Naaru" as well. Please don't panic! You still have plenty of time to complete these feats! Wrath of the Lich King is coming along great but is not ready yet! In fact, we're not even in beta yet! So have fun adventuring for your bears and titles but please consider this your early warning. 73 Views | 0 Replies
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by Lucifer on May 12, 2008, 07:46:17 PM SourcePARIS, France. May 12, 2008 -- Blizzard Entertainment, Inc. today announced plans for its third BlizzCon™ gaming convention, to be held at the Anaheim Convention Center in Anaheim, California on October 10 and 11. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®'s Warcraft®, StarCraft®, and Diablo® franchises. In response to the demand to accommodate more attendees, this year's event has expanded from two convention halls to three. "Whenever we've been able to meet and interact with Blizzard gamers from around the world, it's been a great experience for us," stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're looking forward to seeing even more of our players at this year's BlizzCon and delivering another entertaining and informative event for them." BlizzCon will offer a wide variety of activities to help all attendees get the most out of the two-day event. In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, attendees will be able to enjoy: - Hands-on play time with upcoming Blizzard Entertainment releases
- Discussion panels with Blizzard Entertainment developers
- Competitive and casual tournaments for players to showcase their talents
- Areas and activities devoted to licensed products such as the World of Warcraft® Trading Card Game
- Costume, machinima, and character sound-alike contests with great prizes
- Commemorative merchandise based on the Blizzard Entertainment franchises
- A silent auction
- More exciting activities to be announced
Tickets for BlizzCon will go on sale in the next few weeks at a price of $100 USD per person. As the event draws closer, further details will be announced on the official BlizzCon website: www.blizzcon.com. About Blizzard Entertainment, Inc.Best known for blockbuster hits including World of Warcraft® and the Warcraft, StarCraft, and Diablo series, Blizzard Entertainment, Inc. ( www.blizzard.co.uk), a division of Vivendi Games, is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment's track record includes ten #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net®, is one of the largest in the world, with millions of active users. 95 Views | 0 Replies
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by Lucifer on May 12, 2008, 07:40:21 PMThe last week it was a false alarm when Blizzard announced they will shut down PTR servers so everyone assumed the 2.4.2 patch will come out. Looks like the real release will be this week. The patch already start downloading in the background for US servers and tomorrow it will be up for EU servers too. The latest PTR patch notes are here. Also, the Season 4 Arena gear can be found here. (the Season 4 wont start this week tho). SourceThe test phase for patch 2.4.2 has concluded and the PTRs are brought down. We want to thank you for your participation in testing this patch. When the patch will be out you'll find the latest notes here. 76 Views | 0 Replies
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by Lucifer on May 10, 2008, 01:35:03 AMFrom all the interviews links posted a few minutes ago in this topic plus some older infos we'll try to build up this post and make it look like some WotLK notes. If i missed anything please add it along with the source if possible. SourceGeneral- Level cap will be raised to 80, prof to 450.
- New talents and extending of trees for all classes.
- No new races have been announced, nor are they planned .
- There will be a closed beta for the expansion.
- You can use your Outland flying mount, and new flying mounts will be available.
- Players will unlock their flying mount at level 77.
- There are some changes in the works for the UI along the lines of Outfitter and Item Rack.
- Possible addition of a threat meter to the game.
- The Ashbringer storyline will be continued.
- There will be a world event as the Lich King moves against the Horde and Alliance.
- New profession added: Inscription - able to modify existing spells and abilities.
- The mounts available to buy in Wrath will probably be able to take passengers. These mounts will also work in the old world (Provided they are land mounts), so players can give low-level characters a ride! The new mounts will also be slightly faster, around the speed of the Armored Netherdrakes.
- One of the ideas is to give the players new mounts they can buy and allow these new mounts to be available for passengers.
New ContinentNorthrend- Northrend is Huge. It is larger than Outland by a couple of zones, and some of the zones in Northrend are bigger than the largest zone in Outland.
- This area will have two points of entry - Borean Tundra and Howling Fjord. To travel between these two zones, a "turtle ship" will be introduced: "a giant turtle with a deck mounted on top of its shell"
- Much like Shat is the 'home city' for Outlands, Dalaran is the 'home city' for this area.
- Dalaran will be a floating city, able to be accessed via land and flying mounts.It will be moved from Alterac, leaving "something cool" behind. NPCs will be left to explain the move - the KirinTor is at war with the Blue Dragonflight. It will be a neutral city, but with no trainers or auction houses. There will be portals, like Shat.
- Dalaran wil be in Nothern/Central Northrend, near the final zones.
New Areas (within Northrend)- Borean Tundra - It is the home of the Tuskarr. The Horde town is Warsong Fortress and Alliance will be Justice Keep. The Naga are up to no good by melting the icecaps. Not to forget the Taunka are lurking in this zone. This zone has both a Horde and Alliance entry point (along with a village). Caldarra, home of the Blue Dragonflight, is here and houses the 3-winged Nexus dungeon.
- Alliance - brand new stronghold with a new leader; giant steam ship; stronghold gearing up to take on Arthas in the Icecrown Citadel;
- Horde - enter into Warsong Fortress, under the command of Grom Hellscream's son - "huge and epic"
- Grizzly Hills - The Furbolgs live in the forest. The Venture Company is also cutting down the forest of Grizzly Hills. There also seems to be an ancient Dwarven City called Thor Modan (Evil Ironforge). It won't be a ghost town, but it won't be a useable town. It will be a place to quest, however. Most of the zone will be covered with trees instead of snow.
- Howling Fjord - It will hold the Daggercap Bay (a narrow canyon). Past the canyon you will find the town of Valgarde. The town is under constant invasions of evil Dragonflayers. The ancient Vrykul can be found in their instance Utgarde Keep.
- Alliance - enter by boat through the Fjord walls, arrive in the middle of a big battle;
- Horde - arrive in an area with brand new Forsaken architecture
- Lake Wintergrasp
- An outdoor region devoted entirely to PvP. Within this region siege engines will be available, as well as in the new battleground (name unreleased). There is speculation that siege engines will be available in all battlegrounds, but clarification is needed.
- Siege engines will be able to destroy destructible buildings: the more you destroy, the more honor you get!
- Siege engines are meant to be player controlled - emphasis on mobility and aiming!
- New quest types will be available here: quests where you have to ride a mount with an NPC, holding attackers at bay; flying aircraft quests; flying mount quests where you have to lower ropes to evacuate NPCs; in these quests, mounts can hold multiple players!
- The new battleground will be a 15-man area.
- This PvP area will be PvP even on PvE servers.
- Lake Wintergrasp will have daily quests, and there will probably be a buff that effects the entire continent, as well as rewards from all dungeons similar to the Spirit Shards players can currently get from the Auchindoun instances when their faction controls the area.
- Sholazar Basin - similar in appearance to Un'Goro, it has magical pylons that keep the Scourge at bay. It also has domes, similar to Netherstorm, that the titans conduct experiments within. Hemit Nesingwary has also crashed in this area!
- The Dragonblight - Where the dragons go to die. The home of Wyrmrest Temple, the ancient meeting place of the dragons. Within the temple is the Chamber of Aspects raid instance where players can fight the different Dragon Aspects. In the Dragonblight is also the Dragonshrines, each shrine dedicated to one of the Dragonflights.
- The Storm Peaks
- Zul'Drak - home of the Ice Trolls, contains Drak Theron Keep.
Death Knights- In order to unlock this class, a player must have a character at level 55.
- They will start off in a floating necropolis in the EPL.
- Upon obtaining the Death Knight, it will not take the place of an existing character.
- Death Knights will start at a higher level than normal - level 55.
- The Lich King will guide you to become a Death Knight.
- You can create one per realm, per account.
----------Fight Style--------- - DKs will be a plate wearing tank/dps hybrid, able to use caster and melee abilities.
- Death Knights aren't restricted to swords, they can also uses maces and axes and dual-wield their 1-hand version. Obviously, they can't use a shield.
- Meant ideally to tank against magic-damage-dealing bosses.
- Will have an "anti-magic shield" ability that diminishes the amount of magic damage taken.
- DKs will not have 'racial' abilities, but will keep those racials of their base race.
- They will have their own mount - a skeletal deathcharger.
- They will have their own talent trees, and will be able to have some sort of summoning abilities (undead)
- The Death Knight will have its own itemization as well as share the appropriate items.
- Using a 2-hand weapon or dual-wielding won't change anything to the amount of runes (6) you can use.
- They have their own, unique energy system.
- The new energy system for Death Knights is focused around the use of runes, rather than mana or energy.
- The runes fall into three categories - blood (damage-oriented), frost (control-oriented), and unholy (utility and DOT mechanics).
- The runes can be combined in different ways, then etched onto the Death Knight's weapon.
- The energy of the runes is depleted when an ability is used, and not available until the cool down has expired.
- Runic Power: builds up over the duration of a fight by using rune abilities, similar in mechanic to a warrior's rage; may get abilities similar in mechanics to a rogue's finishing moves
- Can lessen global cooldowns, making it possible for the DK to fire off a rapid succession of spells.
- Death Knights will be the first class to use diseases as a source of damage, with abilities that become strong depending on how many diseases are already applied to the target.
- Changing runes won't be as prohibitive as talent speccing or anything like that, but at the same time, it won't be so fluid so that you're doing it between fights. We're going to hit some sweet spot between those two.
----------Possible new spells include--------- - Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too.
- Army of the Dead - summons minions
- Unholy Embrace: Instant Cast. 5 min cooldown. Target is embraced by a silhouette of darkness for 6 seconds, corrupting any healing spells and effects cast upon or currently affecting the target to cause damage for 50% of their healing potential instead of restoring health. Any damage shields cast upon or currently affecting the target will also be instantly consumed, dealing 50% of their absorption potential in damage. Once afflicted with Unholy Embrace, the target cannot be afflicted with Unholy Embrace again for 1 minute.
- Death and Decay - Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared.
- Blood Boil: a damage-over-time ability, and after the end of the duration, it lights up two of your Blood runes.
- Death Coil - Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target.
- Raise Fallen - can raise a fallen comrade or enemy as a ghoul; similar in utility and strength to hunter or warlock pet; when players have their toons raised in this fashion, they will have the option of controlling the ghoul
- Presences: similar to a paladin's auras, tied to the 3 rune types; self-buffs
- Anti-magic Shield: diminishes the amount of magic damage taken
- Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out.
- Death Pact -- Sacrifices the raised ghouls to heal the Death Knight.
- Strangulate -- Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds.
- Summon Deathcharger -- Allows the Death Knight to summon a Deathcharger mount. This mount is acquired through quests, similar to the Paladin and Warlock land mounts.
- Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities.
Raids and Dungeons- Developpers think they didn't reward PvE enough in the Burning Crusade, and will try to change that in WotLK.
- Heroic dungeons weren't rewarding enough in BC, Wrath of the Lich King will change that and make player feel that Heroic instances have their own tier of loot instead of a few additions to the normal loot table. Expanding the Heroic Badge system will be a major step to achieve this.
- There will be no attunements or keys to obtain, and you won't be locked out of a 25-person instance if you decide to attempt the 10-person version, and vice-versa.
- 25-mans can be played as 10-mans, with different loot tables.
- Raids can be played on two levels of difficulties. Both options will be on separate cooldowns.
- Zero raid bosses have been designed at this point.
- In Wyrmrest Temple there's a raid instance similar to Onyxia's Lair where it's a small raid instance with a single encounter in the Chamber of Aspects. We plan to put a raid encounter in there and let you take part in that and initially we plan to go with one raid encounter, but if we want to expand the space and introduce other dragon flights we can do that through the Chamber of Aspects
- A raid encounter in the Nexus will let players free drakes and then fight on their back, allowing them to use their abilities. Bronze, Green, and Red drakes will be available and each one of them will have his own set of abilities. The boss fight is tuned around the abilities of the drakes and players will be able to pick any combination (e.g. 3 Green, 1 Bronze, and 4 Red). There's a boss fight that has lots of adds in it, and one of [the drakes] can apply this buff to a bunch of adds while another one can basically consume the buff and get health back from all of it and also assume a tanking role. So your tank is then healing himself based off of this debuff that another one is applying to everyone.
- The Arthas storyline will play out through the patches as well. So Arthas doesn't die in shipping Wrath of the Lich King. Arthas will die in a content patch.
- New Dungeons
- Grizzlemaw (Furbolg dungeon)
- New Caverns of Time instance (The new Caverns of Time instance will take you back to Warcraft 3 Stratholme. You will fight with Arthas (not against) to burn houses in Stratholme in an effort to “cleanse” the village from the Undead (or soon to be Undead). It has also been said we’ll see more what the Bronze Dragon flight is up to. The lore angle of this instance is that you will meet Arthas when he was still good yet here you are burning houses. Caverns of Time Stratholme will be a five-player level 80 instance. Mal'ganis will be the final boss of this instance.)
- Utgarde Keep (5 player level 70 dungeon, inhabited by the Vrykul)
- Dalaran instances
- Drak Theron Keep: instance located in Zul Drak, home of the Ice Trolls
- Naxxramas a sort of MC-like dungeon. The dungeon itself is a floating fortress so it can easily be moved to Northrend. Of course Naxxramas will be retuned to a 25 man dungeon along with level 80 content. They currently plan to include the same bosses. Some fights will remain the same while some, like the Four Horseman, will change quite a bit as it is adjusted to fit the 25 person raid model.
- Nexus - will be a winged dungeon. One wing will be a 5-man level 70-71 dungeon called Ice Caverns. Also another level 80 dungeon will feature in Nexus. Another one of those wings will be a 25-man raid dungeon which will let you encounter Malygos. Nexus can be found in Borean Tundra. It will contain a lot of blue dragons.
- Ulduar
- (Outdoor) Azjol-Nerub (big underground land full of nerubians)
- (Outdoor) Gjalerbron (Vrykul are working side-by-side with Liches)
PvP- There will probably be two new Arenas in Wrath, one set in Dalaran, one in Orgrimmar Arena.
ClassesDruids- Chance of being able to use roots indoors. Nothing certain yet, however.
Priests- Discipline tree being looked at.
Shaman- Chances on getting a crowd control talent.
Warlocks- Doomguards and infernals will be getting buffed.
- New ability that enables them to place a demonic circle on the ground - they can then teleport to this circle (which will only be a short distance away) and will be able to summon demons faster within it.
Professions- Will be 1900 new recipes across professions: 945 armor, 289 consumables, 139 weapons.
- Will be a daily cooldown on transmutes, etc. similar to raid.
- Will be new cooking recipes.
- Blacksmithing may be able to put Gem slots on items that didn't have them before.
- All professions will give players something powerful specific to them.
Enchanting- Allowing enchanters sell their enchantments at the Auction House (at least some of their enchants).
Inscription (New!)- Inscribers will create glyphs that allow players to modify their spells and abilities.
- Every player will get a new spell book page to which they can add six glyphs - currently, four major and two minor.
- Major glyphs will be effective in combat - adding damage over time or stun to a physical attack, for example - while minor glyphs will give convenient or cosmetic improvements, removing the need for some spell reagents. Like jewels and enchants, they'll be useful to every player; unlike enchants, they can be sold on the auction house, and indeed plans are afoot to allow enchanters to use auctions to sell their wares as well.
- They'll rely on the herbalist gathering profession.
- Glyphs can be sold at the AH.
New Items- Fresh Glacier Water (9180 mana over 30 seconds)
- Crusty Flatbread (7800 health over 30 seconds)
- Frostweave - new Netherweave Cloth
- Cobalt - New metal
Known Factions- Druids for the Ethical and Humane Treatment of Animals - opposed to Hemit Nesingwary (might be similar to Aldor/Scryer)
- Kirin Tor
- Oracles - similar to Murlocs
- Wolvar
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by Lucifer on May 10, 2008, 12:10:50 AMFrejya from worldofwarcraft.com forums had a very nice information compilation topic about WotLK and today, after a few interviews were release about WotLK, that topic was updated and I think it would be hand to let you guys know all about it. You can find here a list posted today by Nethaera on the official forums with some links to the best and most concluded articles about WotLK. 84 Views | 0 Replies
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