Mastery System Preview

by Lucifer on March 09, 2010, 09:52:32 AM
A few days ago Blizzard told us more about Cataclysm Stat & System Changes and now we will learn about Mastery System...

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Last week, we gave you an early look at the changes we’re making to the stat system in World of Warcraft: Cataclysm, and explained how these changes will ultimately provide players with more interesting gear choices and make stats easier to understand. Today we’d like to go into more detail about a brand-new feature that’s an integral part of this overhaul: the Mastery system, a set of new game mechanics designed to allow players to become better at what makes their chosen talent tree cool or unique. With this system, we want to accomplish three things: give players more freedom in how they allocate talent points, simplify some of the “kitchen sinky” talents that try to do too much at once, and add a new stat to high-level gear that makes you better at your chosen role.

Here’s how the system works: As you spend points in a given talent tree, you’ll receive three different passive bonuses specific to that tree. The first bonus will increase your damage, healing, or survivability, depending on the intended role of the tree. The second bonus will be related to a stat commonly found on gear desirable to you, such as Haste or Crit. The third bonus will be the most interesting, as it will provide an effect completely unique to that tree -- meaning there will be 30 different bonuses of this nature in the game. This third bonus is the one that will benefit from the Mastery rating found on high-level (level 80 to 85) gear.

One of our primary goals with Mastery is to give players more flexibility to choose fun or utility-oriented talents rather than make them feel obligated to pick up “mandatory” but uninteresting talents, such as passive damage or healing. (For examples of the kinds of powerful but boring talents we’re talking about, take a look at the talent tier just above the 51-point talent in many of the existing trees.) In a sense, Mastery makes it so every talent in (just for example) a rogue tree essentially has an invisible additional bullet point that says “???and increases your damage by X%.” This way, if you choose a talent like Elusiveness (which reduces your chance to be detected while stealthed) or Fleet Footed (which affects movement), you won’t feel like you’re giving up damage in exchange for utility.

There will still be talents that boost damage, of course, but those talents will also affect the way you play. For example, you can still expect to see talents like Improved Frostbolt, which reduces the cast time of the Frostbolt spell; it increases DPS, but it also affects the mage’s rotation. Piercing Ice, however, is just “6% more damage” and is the kind of talent we’re trying to eliminate by implementing the Mastery system.

As we get closer to Cataclysm’s release, we’ll go into more detail about the changes coming for each class, including individual talent-tree adjustments and how Mastery will affect them. In the meantime, here are a few examples to demonstrate the three kinds of passive bonuses we described above. Please keep in mind that we're still working on this system, and the handful of examples we're providing here are, of course, subject to change.

Holy Priest
For each talent point spent in the Holy tree, the priest also gets:
  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent from the Discipline tree, which many Holy priests consider to be a “must-have.” Regeneration will also probably be determined by whether you are in or out of combat, and not the “five-second rule.
  • Radiance – Adds a heal-over-time effect to direct heals, such as Flash Heal. Mastery on gear would boost this bonus, and no other talent tree would grant it.
Discipline Priest
For each talent point spent in the Discipline tree, the priest also gets:
  • Healing – Improves your healing by X%.
  • Meditation – Improves your mana regeneration from Spirit in combat. This would likely replace the existing Meditation talent.
  • Absorption – Improves the amount of damage absorbed by spells such as Power Word: Shield and Divine Aegis. Mastery on gear would boost this bonus, and no other talent tree would grant it.
Frost Death Knight
For each talent point spent in the Frost tree, the death knight also gets:
  • Damage – Improves your melee and spell damage by X%.
  • Haste – Improves your melee Haste by Y%. This might allow us to remove some of the Haste in the Icy Talons line of talents.
  • Runic Power – Improves the rate of runic power generated by abilities. While all death knights want runic power, Frost death knights would generally have more runic power than Blood or Unholy death knights (who would receive a different benefit from their respective trees). An Unholy death knight who sub-specs into Frost would still be able to benefit from this bonus, though because they’re investing fewer talent points, they’d benefit to a smaller degree. Mastery on gear would boost this bonus, and no other talent tree would grant it.
A couple other things to note: Currently, we’re not planning to retrofit the Mastery stat onto current level-80 gear when we roll out the stat-system changes prior to Cataclysm’s release. However, Mastery will begin appearing on select quest and dungeon items. You will also gain a small amount of Mastery by wearing gear of your intended armor type (such as plate for paladins). For players with dual specs, when you change between your two chosen specs, the Mastery bonuses and the benefit you receive from the Mastery stat on gear will adjust automatically based on your new spec.

We’ll have more details to share about these and other changes we’re making in Cataclysm in the future, and we’ll do our best to answer your questions about the Mastery system here on the forums. For information on many of the stat changes being made in Cataclysm, please check out our earlier update.

How to protect your World of Warcraft account

by Lucifer on March 05, 2010, 01:23:00 AM

A few days ago I read some news all around the World of Warcraft websites about a virus which managed to hack Authenticator Protected Accounts. I wasn't too amazed because there is no 100% secure method to protect your account but if you know what to do your chances of losing your account are extremely low. I'll try to guide you by giving you some tips on how you can protect your account details. Remember, this is not necessarily only for a World of Warcraft account. Since Battle.net accounts deal with more than World of Warcraft, if someone compromise your account this can also affect games like Diablo III and Starcraft II.

Here are a few ways to prevent account theft:

1. Keep your WoW account email and password private

Do not post your email and/or password that your are using for your WoW account on forums or blogs or something like that. Do not email them or use them in chats with your friends. IF you want to tell someone you trust your account details use the phone. (Remember that transferring the account details is not safe either!)
If you register to forums or websites (especially the WoW related websites) do NOT use the same password and/or email that you are using for your WoW account.

2. Do not randomly click on strange adds and/or links

Especially on the WoW related websites avoid clicking on random links or adds that fly around everywhere these days. You can never know if you can trust any of those links. Read below and use a better internet browser and an anti-virus software.

3. Use a strong and unique password for your account

Keep your password unique. Use it ONLY for your WoW account. Like I said above, do not use the same password you are using for your WoW account anywhere else BUT for your account.
Also do not use simple passwords like "pass" or "warrior" or anything simple like that. Be more creative. You can use up to 16 case sensitive characters for your password. Use something like "ILoveW0WJuJu123#" (that was just an example, do NOT use that!).
A strong password should have: case sensitive letters, numbers and special characters.

4. Use anti-virus software and a firewall

All PC users should have something like this installed on their computers. The best anti-virus and/or firewall programs are the paid ones. You'll never find a free one at the same level of performance with a paid one. But still, a free anti-virus is better than nothing and it can increase your PC security by a lot.

Here are a few free anti-virus products you can use:
Here are some free firewalls:
These programs are only a few examples added there in no specific order. You can search yourself for the product that suits you best but remember, always download it form the official website.
Also, do not forget to UPDATE your anti-virus and firewall. An old anti-virus is pretty much useless.

5. Use a Malware / Trojan / Keylogger scanner

It is always good, beside your anti-virus, to run some additional scans. The good thing is that most of the products for this job are free (or they have a free version most of the time).
Use Spybot Search & Destroy. It is totally free. Install it, update it, run the Immunizer and after that scan your PC.
Use Malwarebytes. It has a free version too... Install it and perform a full scan.

Use these scans from time to time and your PC will be a bit more secure.

6. Download only from trusted websites

Whenever you download a new addon or your vent client after a reinstall or if you download an addon updater client use the trusted website only.
For the addons use the curse.com, wowinterface.com OR the addon author official website. Even so, if you are not sure about the source do not download and ask for your friends or guild mates help to tell you where they downloaded that addon from.
For ventrilo us the official website: http://www.ventrilo.com/
For addons updater clients use their official websites also: curse.com or wowmatrix.

Basically for anything you are downloading check the address bar of your browser. Read the name of the website carefully and be sure it is the CORRECT one.

7. Watch out for site phishing

Even if a website looks EXACTLY like the official Blizzard website it is not necessarily the right one. Read the URL of the website you are in carefully BEFORE submitting your account details to it.
Also, using a secure browser helps a lot with this. Try using Firefox or Opera. Usually on Firefox your address bar will look something like this when you are on an official Blizzard website.
""
Note the blue battle.net background. It means the website is verified, secure and authentic.

8. Wise WoW Account management

There are two important things you have to remember when you create your account.
Always keep your WoW CD Key safe and always remember where you left your CDs after install.
Always remember your account Secret Question.
If your account is hacked these are the only "tools" to recover your account.

9. Avoid using other computers but your own

Whenever you log WoW or access your account management is better to do it from your PC. You never know if that PC is infected or not.
Public computers like net cafes should be avoided mostly. Most of the public computers are infected with different kinds of trojans and keyloggers that can "steal" your account details and compromise its security.

10. Use an Authenticator

Last but not least: The Authenticator! Yeah, some virus managed to "hack" this method, but that doesn't mean it is not a VERY good method to protect your account. If you follow this guide to the letter and you add an Authenticator to your account as well it will be a BIG plus to your account security. (and you get a great in-game pet too! ^.^)

"core hound"

Basically, if you follow all tips of this topic you should have your World of Warcraft account pretty safe. Noting is 100% secure these days but at least you know you did everything you could to protect yourself. Remember to always scan your PC at least once a week. Update all the software products that you are using and also do not forget to update your Operating System.

Do you have any other tips to help others protecting their WoW accounts? Tell us about it...

Tom Chilton Interview - More about Cataclysm

by Lucifer on March 05, 2010, 01:04:28 AM
EDIT:

Recent In-Game Changes

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3/4
  • In the Lord Marrowgar encounters, the boss will no longer reset threat after a bone storm and will now wait a small amount of time before attacking at the end of a bone storm.
  • In the Deathbringer Saurfang encounters, the boss is now less likely to cast Blood Nova on targets affected by Mark of the Fallen Champion.
  • In both normal and heroic versions of the 10 player Rotface encounter, the mutated infection ability will not be cast as quickly while the fight progresses.
  • In the 10- and 25-player heroic Festergut encounters, the malleable goo ability should no longer target pets.
  • In the Valithria Dreamwalker encounters, the duration of Emerald Vigor and Twisted Nightmares were slightly increased.
  • In the Sindragosa encounters, the duration of the instability debuff was slightly reduced.


Tom Chilton, Game Director

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In this interview, World of Warcraft Game Director Tom Chilton talks about the hectic final months leading up to the game’s launch, crafting an MMORPG for a wide range of play styles, and the ongoing effort to improve the game through expansions and content updates.

http://www.wow-europe.com/wowanniversary/interview/tomchilton.xml

Voice Chat successful?

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The Blizzard Voice chat is actually pretty cool, and has improved greatly since it was released. We do see it as a success. We're completely fine with players using third party voice chat programs. It was simply important to us that an option was available for those who didn't want to rely on a 3rd party voice chat program -- no matter their reasons.
Additionally, there are a great deal more players who use it than you probably realize.

New raiding advancing for Cataclysm

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If you're referring to the fact that you no longer need to progress through Ulduar, in order to properly advance towards the next tier raid dungeon -- yes, we're fine with that, however, we do have many improvements planned for how we approach many aspects of raiding in Cataclysm (more on that later).

Hit Rating and Cataclysm

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As I've said, it doesn't really work that way though. Say you need 300 hit (using arbitrary numbers here) and your tier set provides 250 hit and you get the rest from gems and jewelry. Everything's cool. Now a new patch comes out and your tier set has 230 hit. No problem. You get rid of some of the gems and jewelry. Now a new patch comes out and your tier set has 240 hit. Now you curse Blizzard every time an item drops with hit on it.
In short, later gear has more of the same stat on it. When the stats are easily capped, the larger pools become hard to work around. I compared it today to playing Tetris with really large pieces. It's hard to make the puzzle work.

Tanks and AE Threat

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I don't think warriors need more sustained AE threat. You have Incite + Deep Wounds for Thunderclap and also Shockwave. Maintaining threat is supposed to take some effort. I don't think tanking would be any more fun if you hit Tclap and never had to hit a button again.

The actual problem, in our minds, is threat scaling. Warriors (and all tanks) could AE tank just fine in Naxxramas.* It only became a problem over time when the dps of the dps classes grew so much more quickly than the tanks, largely because the dps classes have so many dps stats on their gear while plate tanks have Strength. Tank damage was pretty close to 50% of dps damage in the first tier of content, which was our goal, but has slipped to 25 to 30% of dps (your mileage may vary) in Icecrown.

We need a system that keeps tank damage scaling at the same rate as dps damage. However, that system can't be dependent on gear stats (unless you're willing to see tank gear go away) and can't be as ridiculous as deep talents that say "You get 5 AP per point of Strength."

I think you just notice threat issues more on AE pulls because things like Tricks and Misdirect mask any problems on single target pulls. Separate problem.

And yes Paladin tank AE damage and threat generation is still too high, largely because of Seals and HoR, but long-term we're going to nerf that instead of making all tanks able to trivially maintain threat in all situations. Referencing the other thread on threat a little, why as a tank would you even care what buttons you push if maintaining threat is a foregone conclusion?

* - AE tanking was fine in Naxxramas. AE damage was, and has remained, over the top. We prefer a model where the risk of tanking too many mobs is that the tank dies, not that you can't maintain threat on them all (within reasonable limits of course). We also prefer a model where the dps do AE damage on some pulls and switch to single target dps on others.

No more Spirit for Warlocks in Cataclysm

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You won't rely on spirit the way you do now, and therefore will not have any need for it.
Spirit will no longer be a component for the warlock in Cataclysm.

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