Blizzard at Gamescom 2010 in Cologne
We're pleased to announce that Blizzard Entertainment will be at gamescom 2010 next month. Visitors to the Blizzard Entertainment booth, located in Halle 6, B21 & B31, will have the opportunity to play our upcoming games and hear our latest news and information.
From Thursday 19 until Sunday 22 August, gamescom in Cologne, Germany will be open to the public. Find out more about the show and how to get there at http://www.gamescom-.../home/index.php
From Thursday 19 until Sunday 22 August, gamescom in Cologne, Germany will be open to the public. Find out more about the show and how to get there at http://www.gamescom-.../home/index.php
Starcraft 2: Ghosts of the Past Trailer
We rarely post something about other games, othen than World of Warcraft ofc, but now I think this should hit the first page.
Cataclysm Dungeons Access
Currently, come Cataclysm, in order for a character to gain access to the majority of dungeons through the Dungeon Finder, that character will need to first discover them via normal travel. While this may seem like an arduous task at first glance, keep in mind that there will still be numerous ways for low level characters to traverse long distances—namely zeppelins, boats, and taxis, as well as mounts for characters level 20 and up.
There are certain dungeons, however, that are not currently planned to require exploration before becoming available. These dungeons are either low level or notably difficult to travel to for one or both factions (for example, Ragefire Chasm and Stockades)
There are certain dungeons, however, that are not currently planned to require exploration before becoming available. These dungeons are either low level or notably difficult to travel to for one or both factions (for example, Ragefire Chasm and Stockades)
Upcoming Cataclysm Warlock Changes
Here are a few upcoming changes you'll see in the next beta build:
- Improved Drain Soul and Dark Pact have been cut / redesigned.
- Aftermath is a 100% chance to proc with 2 points. That is just a tooltip error.
- Soul Fire’s base cast time is reduced to 4 sec, and Emberstorm takes it down to 3 sec.
- Demonic Aegis back to 15/30%.
- Drain Life will do more competitive damage.
Cataclysm and it's Guild Perks
We care about all of our players. We consider many different factors before implementing new systems especially when they may affect a lot of our players. That said, we do have to design and implement what we feel is best for the game. As a random example off the top of my head, players tend to dislike nerfs, but if one class is ahead of others we will nerf that one class and not buff 9 others.
A lot of players are also afraid of change. Before they even test things out or while it's in an early stage, they will declare the world has imploded. (See talent tree changes.) None of this means we don't care about our players. We understand that things will get shaken up, this won't be the first time gets shaken up and it won't be last, but we still need to design things the way we feel they are best for the game. Players can either choose to try it out or avoid it in favor of their own style.
There may be an impact on the economy, there may be an impact on recruiting, there may be an impact on guild sizes - but the end result is likely to be very positive on the game. We aren't designing it to cripple solo players and I haven't seen anybody provide a valid example of this so far. We have made a lot of changes recently to help support both smaller and larger guilds and want players to feel special for being part of a cool guild in this multiplayer game. We are looking forward to testing this feature with the thousands and thousands of players who are (and will be) in the beta and make it the best it possibly can be for as many of our players as possible.
A lot of players are also afraid of change. Before they even test things out or while it's in an early stage, they will declare the world has imploded. (See talent tree changes.) None of this means we don't care about our players. We understand that things will get shaken up, this won't be the first time gets shaken up and it won't be last, but we still need to design things the way we feel they are best for the game. Players can either choose to try it out or avoid it in favor of their own style.
There may be an impact on the economy, there may be an impact on recruiting, there may be an impact on guild sizes - but the end result is likely to be very positive on the game. We aren't designing it to cripple solo players and I haven't seen anybody provide a valid example of this so far. We have made a lot of changes recently to help support both smaller and larger guilds and want players to feel special for being part of a cool guild in this multiplayer game. We are looking forward to testing this feature with the thousands and thousands of players who are (and will be) in the beta and make it the best it possibly can be for as many of our players as possible.
Leveling in Cataclysm Reconsidered
In the next beta build the minimum level for entering and questing in Mount Hyjal and Vashj’ir will change from level 78 to level 80. All associated creatures will have their levels increased to match the new flow.
Additionally, after careful review and consideration we've decided to increase the hit point values of level 80+ Cataclysm creatures. The new hit point values are roughly double their previous values.
Level 80 (OLD)
16400
Level 80 (NEW)
31000
Players will also now need to be level 80 in order to use the Dungeon Finder System for Throne of Tides and Blackrock Caverns.
Additionally, after careful review and consideration we've decided to increase the hit point values of level 80+ Cataclysm creatures. The new hit point values are roughly double their previous values.
Level 80 (OLD)
16400
Level 80 (NEW)
31000
Players will also now need to be level 80 in order to use the Dungeon Finder System for Throne of Tides and Blackrock Caverns.
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