
The first thing I noticed was the AoE. There is no more: Pull ze mobs, AoE them all, Repeat... Maybe, with a bit of gear from the Cataclysm Raids you'll be able to do this again, but not now. In my opinion that's great.
There is not too much trash around, but it will take you some time to clear it. I couldn't notice anything amazing with that trash...
With the bosses, there is a different story. No more tank and spank (mostly).
There are 5 bosses in there.
- Rom'ogg Bonecrusher
This is the first boss of the instance. Not much of a struggle. The only thing you should worry about is when he pulls the whole party to him, chains everyone and starts casting some nasty spell. Then you have to release yourself and run away from him. Something like the Heroic Blood Furnace last boss, but now some chains are involved.
- Corla, Herald of Twilight
This boss is interesting. It reminded me a bit of Netherspite from Karazhan. There are three adds, next to the boss and when the fight starts they will each be hit with some beams from the imprisoned dragon from the middle of the room. If they reach 100 stacks they will transform into some dragonkin beasts. You don't want to see them all three transformed at the same time, because your tank will most likely die. That's why you'll have to "grab" those beams and let only one ad transform. Watch it, if you get to 00 stacks you'll transform yourself and attack your party members. When you reach 70-80 stacks another party member should take your place until your stacks reset. You should kill the first transformed ad asap. Then take the next one and in the end the third one. The boss after that will be easy as pie. I'm sure that this whole beam-catching-mess wont be required when you'll have better gear.
- Karsh Steelbender
Before starting with this boss you should kill the fire elementals that patrol around it. After that the tank should pull him into that fire, so its armor buff gets lowered. You should keep it in fire only 2-3 ticks then drag him out or the group damage will become unhealable. Also, beware of that middle ring, it will create a wall of fire every time you pull the boss out of the middle fire pillar.
- Beauty
Now this one is tank and spank mostly. You only have to face it away from the party and all of you should spread out. Oh, about its pups, even if they are lovely and they play around, you should kill them before you pull the boss.
- Ascendant Lord Obsidius
This is the last boss. I don't think this is the way blizzard wanted to do this fight, but it's pretty simple as it is now. The tank tanks everything, including those two shadows. Their aggro are like the Nucleuses aggro in ICC. When the tank is about 40-50% on health a rand dps should pull the shadows off him. After the tank is healed back he should grab the shadows again.
To put it simple, I was impressed. There is "something" different with this dungeon. The look and the textures took me back also. It seems that I'm back to UBRS and LBRS. I can't wait to hear the music of this place.
Here are some screenshots I took while running around in there. I think I'll update them because I feel the need to have more pics of this place.
Now tell us, are you going to miss the WotLK instances and their gameplay?















Back to top














