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Class Specific UI and Spells Changes

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#1
Lucifer

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I think we should have publish this episode early, because most of the stuff in here are already known. But, we wanted to wait for more Class specific UI changes. I think these would be all for now. If other classes will get some UI improvements most likely we will update this topic.

Death Knight Death Knight
New Spells/Abilities:
  •  Outbreak - Lvl 81 - Instantly applies Blood Plague and Frost Fever to the target enemy.
  •  Necrotic Strike - Lvl 83 - A vicious strike that deals 80% weapon damage and absorbs the next (0.4 * AP) healing received by the target.
  •  Dark Simulacrum - Lvl 85 - Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a single-target spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells.

Druid Druid
New Spells/Abilities:
  •  Thrash - Lvl 81 - Deals AP*0.192+304 damage, and causes all targets to bleed for AP*0.033+189 over 6 sec.
  •  Stampeding Roar (cat) and Stampeding Roar (bear) - Lvl 83 - The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec.
  •  Wild Mushroom and Wild Mushroom: Detonate - Lvl 85 - Grow a magical Mushroom with 5 Health at the target location. After 4 sec, the Mushroom will become invisible. When detonated by the Druid or by damage by enemies, the Mushroom will explode dealing 270 to 304 damage to all nearby enemies within 10 yards. Only 3 Mushrooms can be placed at one time. Use Wild Mushroom - Detonate to detonate all Mushrooms.

UI and Cosmetic Changes:
Since people asked here are some screenshots of a Worgen Druid Bear and Worgen Druid Cat:

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Plus, Balance druids got some UI love. Here is their new Eclipse Bar:

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Courtesy to google and restokin.com


Hunter Hunter
New Spells/Abilities:
  •  Cobra Shot - Lvl 81 - Deals weapon damage plus 749 in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec. Generates 9 Focus.
  •  Call Pet 5 - Lvl 82 - Summons your fifth pet to you.
  •  Aspect of the Fox - The hunter takes on the aspects of a fox, allowing you to shoot Steady Shot and Cobra Shot while moving and causing you to gain 2 Focus whenever you take damage.
  •  Camouflage - Lvl 85 - You camouflage, blending into into your surroundings, causing you and your pet to be untargetable and providing stealth while stationary.You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat. Lasts for 1 min.

UI Changes:
You may want to check the Stables Panel changes.

Mage Mage
New Spells/Abilities:
  •  Flame Orb - Lvl 81 - Launches a Flame Orb forward from the Mage's position, dealing 228 Fire damage every second to the closest enemy target for 15 secs.
  •  Curtain of Frost - Lvl 83 - Summon a Curtain of Frost for 15 sec. Movement through the curtain by enemies will cause (553 + 703 / 2) Frost damage and slow movement speed by 70% for 4 sec.
  •  Time Warp - Lvl 85 - Warp the flow of time, increasing melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.Allies receiving this effect will become unstuck in time, and be unable to benefit from Bloodlust, Heroism, or Time Warp again for 10 min.

UI Changes:
Mages have "one button" for their Teleports and "one button" for their Portal spells. Rejoice!

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Courtesy to google and mmo-champion.com


Paladin Paladin
New Spells/Abilities:
  •  Inquisition - Lvl 81 - Consumes all Holy Power to increase your Holy Damage by 30%. Lasts 4 sec per charge of Holy Power consumed.
  •  Holy Radiance - Lvl 83 - Heals all friendly targets within 10 yards for 683 every sec. Lasts 10 sec.
  •  Guardian of Ancient Kings - Lvl 85 - Select a talent specialization in order to activate Guardian of Ancient Kings.

UI Changes:
Paladins got their Holy Power monitored and a new bar was born...

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Courtesy to google and ahealadinstear.wordpress.com


Priest Priest
New Spells/Abilities:
  •  Mind Spike - Lvl 81 - Blasts the target for 1083 to 1143 Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times.
  •  Inner Will - Lvl 82 - A burst of Holy energy fills the caster, reducing the mana cost of instant cast spells by 15% and increasing your movement speed by 10%. Lasts 30 min.
  •  Leap of Faith - Lvl 85 - You pull the spirit of the friendly party or raid target to you, instantly moving them directly in front of you.

Rogue Rogue
New Spells/Abilities:
  •  Combat Readiness - Lvl 81 - Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. Lasts for 30 sec, but if 6 sec elapse without any incoming weapon strikes, this state will end.
  •  Redirect - Lvl 83 - Transfers any existing combo points to the current enemy target.
  •  Smoke Bomb - Lvl 85 - Creates a cloud of thick smoke in a 8 yard radius around the Rogue for 10 sec. Enemies are unable to target into or out of the smoke cloud.

Shaman Shaman
New Spells/Abilities:
  •  Unleash Elements - Lvl 81 - Focuses the elemental force imbued in the Shaman's weaponry, with the concentrated effects depending on the enchantment unleashed. See individual weapon imbue spell tooltips for details regarding the effects of unleashing each.
  •  Healing Rain - Lvl 83 - Calls forth healing rains to blanket the area targeted by the Shaman, restoring 345 to 409 health to allies in the area every 2 sec for 10 sec.
  •  Spiritwalker's Grace - Lvl 85 - Calls upon spiritual guidance, permitting movement while casting non-instant Shaman spells. This spell may be cast while casting other spells. Lasts 10 sec.

Warlock Warlock
New Spells/Abilities:
  •  Fel Flame - Lvl 81 - Deals 250 to 278 Shadowflame damage to an enemy target, increasing the duration of Immolate or Unstable Affliction by 6 sec.
  •  Dark Intent - Lvl 83 - You link yourself with the targeted friendly target, increasing both of your haste by 3%. When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min.
  •  Demon Soul - Lvl 85 - You and your summoned demon fuse souls, granting the Warlock a temporary power depending on the demon currently enslaved.

UI Changes:
Like mages warlocks got their "one button" to help them summon all their pets (except Infernal and Doomguard).

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Beside that locks got a new bar for their 3 shards.

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Warrior Warrior
New Spells/Abilities:
  •  Colossus Smash - Lvl 81 - Smashes a target for weapon damage plus 120 and weakens their defenses, allowing your attacks to entirely bypass their armor for 6 sec.
  •  Inner Rage - Lvl 83 - Whenever you achieve maximum Rage you enter an Enraged state, increasing damage caused by all abilities by 15% and increasing Rage cost by 50%. This effect is immediately cancelled when your Rage total drops below 31.
  •  Heroic Leap - Lvl 85 - Leap through the air towards a targeted location, slamming down with destructive force to deal 100% weapon damage to all enemies within 5 yards, stunning them for 2 sec.


#2
Goht

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are you only adding the spells that the classes gets from the trainers? if not there are a few missing(for paladins at least). actually i see the new druid bar for the first time now and didnt even now they got a new^^

btw dark intent has got a error at formating
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#3
Lucifer

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Yeah, for the moment I have added only the spells gained from trainers. The new ones you get from talent trees... well, I think those have to wait a little bit because I didnt manage to test out every single class :P

Oh, and I fixed the dark intent. It's normal to mess up the warlocks, since this is the class I play the most :P

#4
skippy

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Anyone knows why Doomguard and Infernal are not included in that "menu"? I find it kind of stupid really...

#5
esre

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Its most likely because of the specialness of both the Doomguard and the Infernal. However, it appears that a lock can summon Kil'jedean a few buttons down.
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#6
Lucifer

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Heh, that would be cool :P
But that's just a mistake for the Dooomguard summon spell.

I really hope there will be a surprise and Blizzard will allow locks to summon KJ someday :P





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